I've built four complete projects in the Unity game engine using the
C#
language: Island Survival, Coin Collector, Squarely in the Middle,
and When
Trouble Follows Home.The last two are the ones I'm now
focusing time on to
build into something more.
It's hard to know where to start when it comes to a project over ten years in
development.
I chose a codebase based on standard
ROM because the feature set most interested me as a player.
Players create in one of three alignment-based major cities. Our 11 classes (3 being completely original) and 44 races (with full customizable appearances) give players the chance to be truly original. As powers grow, characters move to a second entire continent for an even greater gameplay challenge focused on large groups.
Enhanced Stat command to look at every room, object, mobile, player, Mprog, Clan, etc. We looked at everything a volunteer might need to help make the game better, adding hundreds of volunteer requests over the years. Immortals use extra descriptions to make their areas come alive, and a powerful MobProg system to give life to their NPCs.